--- rafkill-1.2.2.orig/build/weapons/weapon_stick.h
+++ rafkill-1.2.2/build/weapons/weapon_stick.h
@@ -0,0 +1,29 @@
+#ifndef _weapon_stick_h
+#define _weapon_stick_h
+
+#include "weaponobj.h"
+class HullObject;
+class ECollide;
+
+class Sticky:public WeaponNode{
+public:
+ Sticky( int qx, int qy, double kx, double ky, HullObject * hnew, int al, ECollide ** _collide_list, int _max_collide, int _strength );
+ virtual bool Damage( double much );
+ virtual void Collided( SpaceObject * who, ExplosionClass ** explr, int M_EX );
+ virtual bool Collide( SpaceObject * check);
+ virtual void MoveMe( vector< SpaceObject * > * Ammo, const vector< SpaceObject * > * fight, Section * onscreen );
+ virtual ~Sticky();
+
+protected:
+ SpaceObject * station;
+ ECollide ** collide_list;
+ int max_collide;
+
+ int tick;
+ int bomb_rad;
+ int ang, ds;
+ int strength;
+};
+
+#endif
+