Subject: Remove outdated network information from README
From: Francois Marier <francois@debian.org>
Date: Sun, 26 Jun 2005 13:02:29 -0400

See http://bugs.debian.org/314221.

--- jumpnbump.orig/README
+++ jumpnbump/README
@@ -44,16 +44,6 @@
 there's a screensaver mode as well:
 jumpnbump -fireworks -fullscreen
 
-Network play works like this, oh well here's an example
-Player 1: jumpnbump -port 7777 -net 0 ip_or_hostname_of_player2 port_of_player2
-Player 2: jumpnbump -port 7777 -net 1 ip_or_hostname_of_player1 port_of_player1
-just take port 7777 for all ports and hope it's open and you aren't
-firewalled (it's all udp!)
-You can add -net 3 and -net 4 for 3rd and 4th player, and be sure.
-All the players use the same -dat level.dat
-(the scoreboards is different on each player and strange things like
-that, but longislandman is working on it (isn't it? longislandman? you alive?))
-
 You can find the original dos game (which runs in dos/win9x (dosextender!))
 at http://www.brainchilddesign.com/games/jumpnbump/index.html
 
